HEARTH TO
HORISON

A CITY BUILDER ACROSS TIME

One tiny hearth.
A whole
civilization.

Start with six settlers. Shape your islands, connect your people, and build your way from the Stone Age to 2050.

Windows · Version 2.0.1 · 111.6 MB

YOUR WORLD, IN THE MAKING
Firstlight island with a developed city, road network, forests, and airport
Firstlight / Your civilization begins hereIN-GAME CAPTURE
BUILD. EVOLVE. EXPLORE.HEARTH TO HORISON / BUILD YOUR CIVILIZATION

6settlers to begin

7eras to shape

100+building definitions

2050a horizon to reach

Start with six.
Build for generations.

The city you build tomorrow begins with the people you care for today.

Hearth to Horison is a city-building game about growing the same civilization through history. Begin in 10,000 BCE with six people, a small stock of supplies, and a hearth that will remain at the heart of your city.

Lay roads, raise homes, assign workers, and turn shared knowledge into progress. Your first shelters evolve into neighborhoods, your boats reach new islands, and your streets eventually fill with the hovering vehicles of 2050.

Start small. Think generations ahead.

Build a place to belong.

Connected homes, steady food, and purposeful streets turn a camp into a thriving city.

Let knowledge lead.

Produce ideas, complete landmarks, and guide your people through seven chapters of history.

Go beyond the shore.

Settle new islands by sea and air. In 2050, prepare an expedition to Ironwood Reach.

Seven eras.
One evolving civilization.

Your original hearth endures. Buildings and roads evolve around it. Choose an era to see what comes next.

10,000 BCE · THE FIRST SPARK

A hearth becomes a home.

Build shelter, secure food, and gather the materials your small community needs. The story circle turns shared experience into the first sparks of knowledge.

BUILD YOUR WORLDHide shelter · Forager garden · Timber camp · Stone quarry · Story circle

CHAPTER MILESTONES

Population
16
Ideas
60
Active time
20 min

Plus the era’s required landmark buildings.

Economic speed and active time are different: 2× and 3× speed up the economy, while construction, journeys, and era residence use active play time.

Your next chapter
is across the water.

Three civilian islands. One distant frontier. Every crossing opens room for a new chapter.

01 / THE BEGINNINGDeveloped Firstlight island in the game

Firstlight

The original hearth. Your first six settlers. The island where your civilization takes root.

Your starting island
02 / GOLDEN SHORESAmberwood’s compact golden island viewed from above

Amberwood

Golden forests and copper cliffs make an autumnal home for your growing overseas town.

Settle by sea
03 / NORTHERN LIGHTSnow-covered Frostpine with roads and buildings

Frostpine

Snowy pines and glacial shores offer another island to connect, plan, and bring to life.

Build a local street network

Distance is part of the journey. Docks unlock in Medieval times, with first voyages taking about five active minutes. Airports arrive in the 1990s and need a connected airport at both ends. Leave room: each airport occupies 8 × 8 tiles.

Your first city.
Let’s build it right.

Your first goal isn’t a skyline. It’s a connected, well-fed settlement with room to grow.

  1. 01

    Meet your first six settlers.

    Start in Newhaven on Firstlight. Follow Ember’s introduction and look over your wood, stone, food, and ideas. You can rename your city.

  2. 02

    Gather, then lay your roads.

    Use Gather supplies for an immediate bundle of wood, stone, and food. Extend paths from your existing settlement before placing buildings.

  3. 03

    Make room—and keep it fed.

    Place shelters beside connected roads and provide food production. Housing capacity starts working after construction finishes and the home has street access.

  4. 04

    Give every worker a purpose.

    Split your population between wood, stone, food, and ideas. Move workers toward whatever is holding you back, and reassess as new citizens arrive.

  5. 05

    Turn knowledge into progress.

    Add a story circle and complete your chapter’s landmarks. In the Stone Age, work toward 16 people, 60 ideas, and at least 20 active minutes.

  6. 06

    Advance, then look overseas.

    Meet every chapter requirement to enter the next era. In Medieval times, build a connected coastal dock and wait for settlers to complete their first crossing.

05 / OPERATION FAR HORIZON

Beyond the horizon,
Ironwood awaits.

Spend 10 active minutes in 2050 to unlock your expedition to a frontier larger than the three civilian islands combined. Recruit up to 12 units, take the five-minute flight, and lead them into the fog of war.

Ranger squadsAssault dronesMedic teams
The large forested Ironwood frontier and its strongholds
THE THREE STRONGHOLDS
  1. 01Western Watch
  2. 02Highland Redoubt
  3. 03Ironwood Citadel

Capture all three to open Ironwood Reach for city building.

SELECTSelect a unit or drag a selection box

ADD TO SELECTIONShift + select

MOVE / ATTACKRight-click your destination or target

Hearth to Horison pixel-art island and city emblemHEARTH TO
HORISON
SMALL BEGINNINGS. LIMITLESS HORIZONS.

06 / YOUR NEXT CHAPTER

Make history.
Make it yours.

Get Hearth to Horison for Windows and build a world of your own.

Windows appVersion 2.0.1
Download app

111.6 MB · Version 2.0.1 · Windows

After the download finishes, open Hearth-to-Horizon-Setup-2.0.1.exe from Chrome Downloads (Ctrl + J), then follow setup.

Downloading does not install the app automatically.

Windows installation has not been tested here.

A FEW THINGS TO KNOW

Before you
set out.

What is Hearth to Horison?

Hearth to Horison is a city-building game that follows one civilization from six settlers in the Stone Age to a futuristic city in 2050. Build across islands, advance through seven eras, and lead the Ironwood expedition.

Why won’t my population grow?

Check that you have enough food, completed homes, and unused housing capacity connected to the local street network. An overseas town needs its first settlers to finish their voyage before it can grow locally.

Why can’t I advance to the next era?

Each chapter requires its population milestone, enough ideas, the required landmark buildings, and at least 20 real minutes of active play in that era. All requirements must be met. Raising the simulation speed does not shorten the active-time requirement.

Does the city keep running when I leave?

Your city is designed to save between sessions, but leaving or pausing does not run down construction, travel, or era residence timers. Keep a downloadable backup as another way to restore your city.

Can I keep building after 2050?

Yes. Completing the final chapter does not end your city. Keep expanding your islands, redesigning neighborhoods, and developing conquered Ironwood. The expedition also has a practice replay that preserves your established city.

How do I install the Windows game?

Choose Download app. After the download finishes, open Hearth-to-Horizon-Setup-2.0.1.exe from Chrome Downloads (Ctrl+J), then follow setup. Downloading does not install the app automatically.

How does the Windows version run?

Version 2.0.1 runs in its own desktop app window with a bundled browser engine. Your worlds are saved locally on your PC, and the app saves your progress when you close it.

Can I restore a city backup?

Yes. Choose Restore backup in the app and select a compatible city JSON file. Restoring replaces the selected world, so create a new world first if you want to keep your existing city.

Firstlight

Firstlight island game screenshot
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